
Code the Classics Volume II
Code the Classics Volume II is a hands-on guide to recreating iconic 1980s video games while learning the fundamentals of game development. Written by Andrew Gillett with contributions from Raspberry Pi co-founder Eben Upton and game developer Sean M. Tracey, this book explores the stories behind classic games and shows you how to build your own versions.
Starting with installing Python, Pygame Zero, and an IDE, you'll work through detailed code examples that you can run, edit, and modify for your own projects. Whether you're a beginner or experienced coder, you'll gain practical skills in game design and development.
What You'll Learn
- Game Design Fundamentals – Tips and techniques from industry veterans
- Core Game Tasks – Displaying images, playing sound effects, and handling keyboard or controller input
- Pygame Zero Development – Build games using this powerful library that simplifies common tasks
- Code Walkthroughs – Detailed explanations so you can understand and modify every example
Featured Games
- Avenger – Pilot your craft across a scrolling landscape, rescuing humans from alien invaders
- Beat Streets – Fight your way through levels to take down a notorious crime boss
- Eggzy – Collect gems and survive against the clock in this fast-paced challenge
- Leading Edge – Race your car through a pseudo-3D track, avoiding obstacles and racing against time
- Kinetix – Break bricks with your paddle while dodging enemies and using power-ups
Ideal For
- Aspiring game developers looking for hands-on projects
- Python programmers wanting to explore game development
- Retro gaming enthusiasts who want to understand how classic games work
- Raspberry Pi users looking for engaging coding projects
Package Contents
- 1× Code the Classics Volume II (paperback)
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Description
Code the Classics Volume II is a hands-on guide to recreating iconic 1980s video games while learning the fundamentals of game development. Written by Andrew Gillett with contributions from Raspberry Pi co-founder Eben Upton and game developer Sean M. Tracey, this book explores the stories behind classic games and shows you how to build your own versions.
Starting with installing Python, Pygame Zero, and an IDE, you'll work through detailed code examples that you can run, edit, and modify for your own projects. Whether you're a beginner or experienced coder, you'll gain practical skills in game design and development.
What You'll Learn
- Game Design Fundamentals – Tips and techniques from industry veterans
- Core Game Tasks – Displaying images, playing sound effects, and handling keyboard or controller input
- Pygame Zero Development – Build games using this powerful library that simplifies common tasks
- Code Walkthroughs – Detailed explanations so you can understand and modify every example
Featured Games
- Avenger – Pilot your craft across a scrolling landscape, rescuing humans from alien invaders
- Beat Streets – Fight your way through levels to take down a notorious crime boss
- Eggzy – Collect gems and survive against the clock in this fast-paced challenge
- Leading Edge – Race your car through a pseudo-3D track, avoiding obstacles and racing against time
- Kinetix – Break bricks with your paddle while dodging enemies and using power-ups
Ideal For
- Aspiring game developers looking for hands-on projects
- Python programmers wanting to explore game development
- Retro gaming enthusiasts who want to understand how classic games work
- Raspberry Pi users looking for engaging coding projects
Package Contents
- 1× Code the Classics Volume II (paperback)























